Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Monday, March 16, 2009

I Come in Peace (1990)

William Burroughs once said something along the lines that the only thing truly dangerous about illegal drugs is the tendency of prohibitionists to take big steaming dumps all over everyones civil rights in the mad quest to stop people from getting high. Sadly, the last few decades have offered no refutations of his adage. Stuck between the immovable object of our demand for mind altering substances and the unstoppable force of the War on Drugs, the only things that ever give are the freedom of us little guys and occasionally the souls of various drug dealers and warriors. The sad inevitabilities surrounding drug use and the quixotic quest to eradicate it have made piles upon piles fascinating material for writers and filmmakers. From Shakespearian tragedies to bleach-bypassed action fests, people getting high makes for some solid drama. But what if instead of the people getting high, there are forces that want to get high off the people? (Whoa)

Another slice of fried VHS gold, I Come in Peace (or Dark Angel, as the opening credits would have you believe) tells the simple, wholesome story of an intergalactic drug dealer who comes to Earth to harvest human endorphins, which are a highly sought controlled substance on his home planet. Since people don't just walk around barfing up endorphins (or "brain-happy-juice" for the lay folk) he has a brilliant plan for creating some: steal a metric shitload of premo-smack from some terrestrial pushers, then start randomly shooting up strangers. Their mind-factories then kick the endorphin production lines into high gear, and he's free to extract. (With extreme prejudice, natch.)
Step #3: Profit

Another wrinkle in the plan is that drug dealers, whether from Andromeda or the East side, don't just hand over their suitcases of heroin. Luckily, the white haired/eyed/blooded xeno-dealer is loaded for bear. He boasts super strength and speed, electromagnetically powered, razor edged flying CDs, and the staple of early '90s sci-fi action films: a gun that shoots explosions. Also, his drug cooking tools (a Scorpion style flying spear to shoot people up, and a big spike to ram into people's brains afterward) make decent backup weaponry.
He's from space. That's why.

Sure his planet's equivalent of a DEA agent is hot on his tail, but we the audience know that there is truly only one man up to the job: Dolph Lundgren, the prognathic neanderthal forever saddled with the misfortune of being one notch under the likes of Segal and Van Damme. (Note to Dolph: If I even meet you, I promise to do the best I possibly can not to say "I must break you." Just give me a hard look and I'll shut up right quick.) When Dolph's partner has his cover blown and is executed by drug dealers it becomes personal, but when those dealers are in turn massacred by killer flying CDs from space, it becomes... less personal. He gets saddled with a "by the book" cliché partner played by Brian BenBen, whose family must not have been very creative about changing their name when getting off the boat.
If by now you have formulated some idea of how the plot of this movie will play out, you are already at least 90% correct. (The other 10% reserved for various plot threads that don't actually go anywhere, such as the FBI conspiracy to cover up the aliens' existence.) To put it bluntly, Predator 2 and 48 Hours made sweaty love to each other, and this is their cross-eyed, bow-legged hellspawn. No "buddy cop" or "killer alien vs. cop" maxim is too trite, nor is any one liner too eye-roll inducing to not be used. Just take a look at the trailer:

Notice how, spoilers be damned, they show the hero's final quip before vaporizing the enemy. (In a scene that "cleverly" mirrors the finale of the film mainly responsible for such cliche wisecrackery, Commando.) That is a brave choice in trailer editing, but a calculated one, as the target audience is clearly less interested in plot than seeing Dolph kick people and use automatic space pistols that shoot explosions.What makes I Come in Peace fascinating beyond its creaky plotting and so-so everything else, is the completely unhinged "world building" that goes on, despite the film ostensibly taking place in a regular, non-bizarro version of 1990 Houston. For instance, the drug peddling gang that finds itself caught in the middle of the alien/Dolph conflict is known as "The White Boys" and rather than being a biker gang or offshoot of the Aryan Nation, they are a described as a "Yuppie Gang." This apparently means that they are a gang of guys who wear nothing but business attire, drives only Ferraris, and have corporate style meetings in a posh downtown office building. Its the themed gangs of The Warriors taken to an extreme so absurd that they are almost completely indistinguishable from the archetype which inspired their costumes. That or a real corporate board went collectively mad and decided to start bringing guns to work and dealing drugs. Whatever the case, Dolph (and by extension the audience) simply accepts this at face value.On top of that, much of the supporting cast is operating at the peak of weirdness. When Dolph and his new partner are in need of leads, they decide to "pump Boner" (Boner being played by Michael J. Pollard) by jamming a pistol in his crotch, alternately terrifying and arousing him. (At least that's what it looks like.)When faced with the scientific dilemma of examining the dangerous killer CD, Dolph turns to Bruce the scientist (Mark Lowenthal), whose twitchy, hyperactive performance suggests he thinks he is in a different movie. He does get the movie's best line, as seen in the above trailer: "It's like turning your radio dial to K I L L." Perhaps these long stretches of exposition seemed flat to the director, prompting him to tell the actors to dial the craziness up to 11.As far as the aliens themselves, they kind of look like Siegfried & Roy possessed by the Necronomicon after hitting the 'roids something fierce.
Click for Formulaic Detail

The evil one can be spotted by his distinctive white hair and ability to withstand multiple direct hits from both space and regular guns. The good one contrasts this with dark hair, pattern baldness, knowledge of more English phrases than "I come in peace," and the inability to survive even a near miss from a space gun. He is also filled with delicious looking marshmallow goo.
Stay Puft SpaceMan

I Come in Peace is quite possibly the worlds most predictable film. When the mortally wounded non-evil spaceman sneaks into the back of Dolph's sweet ride to pass on the explosion-gun and the grim task of saving the Earth, I made a wisecrack about his corpse exploding in order to deprive the heroes of solid proof of his existence. A moment later, he promptly vaporized. Next I made a joke about the movie providing me with winning lottery numbers, but I guess it was too much to ask.

With that said, it is awfully hard not to like the movie a little bit. With the villain's slasher style picking of random victims, the supporting cast's gonzo gusto, and the explosions punctuating every other scene, (not to mention the cheesy early '90s rap) it makes for interesting background noise at the very least. It almost seems intentionally calibrated to the TBS/Sci-Fi Channel purgatory in which it will forever reside. TV commercials are often mixed louder (and pumped up with dynamic range compression) to make sure that viewers will still be able to hear them during the inevitable trips to the bathroom or kitchen. I Come in Peace applies the same philosophy to its writing, acting, and pacing; the viewer may only be half paying attention, they may have tuned in fifteen minutes after it started, and they might tune out a half hour before the end credits roll, but in that gossamer sliver of time, they will at least be partially engaged by the overacting, alien drug murders, and explody space pistols. It's just a shame that they'll have to miss out on the establishing shots in the strip club scene.

Monday, February 16, 2009

Nemesis (1993)

One of the semi-intentional goals of Video Updates is to take a trip down memory lane and finally watch (or rewatch) the films contained within the amazing VHS covers that so fascinated me as a child wandering through the buzzing fluorescent glow of Mr. Movies. It was the early '90s, and video rental chains everywhere were being flooded with quickie action movies, low budget slashers, and a post-T2 wave of what I like to call Cyborgsploitation.

Arguably the greatest of this obscure micro-genre is Albert Pyun's Nemesis, which despite never even coming close to being considered a good movie, is surprisingly entertaining during the shooty bits. Thankfully those bits make up at least 75% of the total footage.

It begins with a lonely wailing saxophone blatantly cribbed from Blade Runner and the obligatory voiceover to assure us that yes, this is indeed the future. Alex the cybernetically enhanced supercop (Olivier Gruner) is in the process of executing (retiring) a blonde "cyborg" (replicant) in a seedy hotel. On his way out, he bumps into a group of fellow sunglasses enthusiasts, who magically transport with him to a crumbling industrial wasteland for a cybernetically enhanced ultra fight.

This fight shows off two of Nemesis' most hilarious tropes: slapping large scopes onto regular guns and calling them "futuristic" and staging all the battles in cool abandoned warehouses that have no apparent spacial relationships with the "dialog" locations. To try and figure out where the hell the film is taking place at any given time and how the characters got there is essentially quixotic, and will only lead to the same sort of confusion cum apathy normally reserved for Halo 3 cutscenes. In fact, I think Nemesis might work much better as a third person shooter than narrative cinema. Also, I hope the red tinted establishing shot of the LA "skyline" was futuristic enough for you, because that's the closest your going to get to a cyberpunk cityscape.

Not nearly as futuristic as shantytowns and jungles.

Cover is taken, pistols are fired cross-arm akimbo (I really don't see how that helps your aim), explosions happen indiscriminately, and the action turns out to be pretty decent. (In a "kids playing guns" sort of way.) I certainly prefer it to the over-edited, handheld camera montages that pass for fight scenes in contemporary films. Alex kicks a little ass, then gets tagged in the back by a combination shotgun and rocket launcher, which is actually a shotgun with a pipe attached. (I'm currently not sure if it is supposed to be a scope or the actual rocket launching apparatus.) He even manages to rescue a puppy before having most of his robo-parts shot off.


Cut to South of the Border "New America" where a fully repaired Alex and his trusty new dog finish hunting down the terrorists. After the mission, a pair of LAPD femmebot-fatales show up to bring him back to the job. He declines, they argue, everybody seems to be really confused about the difference between cyborgs and robots, and then they kill his dog, rendering its introduction one scene ago completely pointless.


Cut to Rio de Janeiro and some more voice over narration, and it seems that Alex has gone rogue. (or something, I don't know) The LAPD wants him back, so genre staple Thom Mathews shows up with a skull that pops open to reveal a gun (!) and re-fucks Alex up.


Cut to.... god damn it, has the movie started yet?

Alex is in what looks like the Alamo's brig, and Jack Deth himself, Tim Thomerson shows up as the head of the LAPD to continue the incredibly massive exposition dump that is Nemesis.


Here is my best attempt at explaining the plot:

The head of LAPD brings in Alex the Rogue agent as an undercover suicide bomber to track down his ex-girlfriend, who he dumped after discovering she was a cyborg (by which the screenwriter means 'robot') because she has stolen some sort of valuable information. This information (Spoilers! Gasp!) turns out to be the fact that the LAPD commissioner has been replaced by the leader of a rogue group of evil cyborg (robot) duplicates. This is the post twist-reveal, because the pre-twist plot is almost completely incomprehensible. (Despite all the characters providing lengthy oral dissertations on whatever the hell is going on.)

Click for High Octane Ultra-Detail

So Alex ends up in some other non-futuristic third-world heck-hole with his ex-girlfriend/macguffin on a computer chip and a bunch of dudes with machine guns bolted to Steadicam harnesses chasing him. *cough*Aliens*cough* Also, he's got six hours before the bad guys unscramble the "bomb signal scrambler" that another cyborg put in his shoulder by squeezing a spark plug at him. After the jammer is decoded (visualized through a convenient bar of LEDs), it is safe to assume that the bomb will, as another character puts it, "get accident."

Nobody fucks with Tommy Jarvis.

The rest of the movie is just a bunch of excuses for dudes in suits to shoot at each other in cool looking abandoned factories. To be perfectly honest, it is damn entertaining to the primordial, 13-year-old boy parts of the brain. People make goofy poses and shoot Plisken-esque doorways through walls, everyone takes 700 billion rounds of ammunition to die (probably has something to do with them being robots), and Alex makes a dramatic escape by shooting himself holes through every floor in the building.

Take that Underworld.

Eventually, Alex finds himself saddled with an annoyingly spunky sidekick and a 15 minute chase sequence as Jack Deth commissioner Farnsworth pursues them through the jungle with a 12-gauge that shoots magic explosions. He's a pretty badass villian, but listen to the hilarious way he pronounces the word 'humans':



If that's not a dead giveaway that you've been replaced by an evil robo-duplicate, I don't know what is.


Put Terminator, Blade Runner, a pint of tequila, and a little Predator into a blender, and you should end up with Nemesis,* which, despite the lack of originality or remotely competent screenwriting, is most definitely worth checking out. (It was on Netflix instant watch for a little while, but is currently MIA.) Come for the goofily over-the-top action sequences, stay for the hilariously inept treatment of the cyberpunk genre. After all, who needs flying cars and futurescapes when you can just slap some extra bits onto guns, pretend that they make things explode, use made up words like 'Retrocloned,' and make some casual references to Japanese currency being more stable than the dollar. (Remember when everyone was afraid of the Japanese buying our entire economy? Those were the days.) Then, confident in your vision of the future, you can go back to filming in the jungle, because it's cheaper than building sets.


...and for the love of crap, someone please explain to these assholes the semantic differences between robots, androids, and cyborgs.




*Do not attempt; you will actually end up with tequila and DVD shards.


Thursday, January 15, 2009

Basement Cinema - Riki-Oh: The Story of Ricky


It's Thursday night and the stars have aligned properly, which means it is time for Basement Cinema, a hyper-elite, micro-scale, (literally) underground film screening. Originally started in the basement of UW-Milwaukee's Mitchell Hall, "famous" as the stomping grounds of Mark Borchardt in American Movie, Basement Cinema has since died an ignoble death, then risen from its grave to spread across the mighty Mississippi. Previous screenings that I've attended have included Jack Frost (not staring Michael Keaton), The Stuff, highlights of Turkish cinema, The Found Footage Festival, Deadbeat at Dawn, Blood Freak, and an entire evening of tool themed slashers.

Tonight's film was Riki-Oh: The Story of Ricky, the completely unhinged, kung-fu gore masterpiece that you most likely know of as the movie with the sweet head crushing scene that they constantly showed on the Craig Kilborn era Daily Show. It takes place in the distant, dystopian future: the year 2001 AD, where title cards inform us that corporations run everything as businesses, including prisons. (Jennifer Government this ain't, as the corporatist premise is basically never mentioned again.) Riki-Oh is a new arrival to the high-tech ultra prison, having been convicted of manslaughter for taking revenge on the man responsible for his girlfriend's death. For most people, this would mean a lifetime of dropping the soap and/or a brutal death, but Riki-Oh is not most people. Flashbacks inform us that, thanks to a weird sensei who liked to hang out at the local cemetary, he is extremely good at kung-fu. Gravestone smashingly good, even.


Here is some easy math for you: Corrupt Ultra Prison + guy who can focus his qi until the laws of leverage no long apply to his strength = totally sweet.

Sure, there is some "plot" nonsense about Riki's sympathy for his downtrodden fellow prisoners, poppy cultivation on the prison grounds, and the warden's fat, man-child son, but that really doesn't matter in the face of a hero who can block a punch by counter-punching his attacker's fist so hard that the entire forearm splits open like a ripe banana; plus villains who will commit seppuku in order to strangle you with their own intestines.


It's
Enter the Dragon by way of Dead Alive, and It. Is. Glorious. I lost count of how many times Riki punches completely through someone. Limbs are removed, eyballs are knocked out, skulls are crushed, and gimmicky "mini-bosses" are dispatched with intestinal flair, all in anticipation of Riki's final confrontation with the evil warden, who looks like a Chinese Hunter S. Thompson and can mutate himself into an eight foot tall monstrosity at will. Their climactic battle takes place in the kitchen next to a giant meat grinder, and, needless to say, someone (actually several people) gets grinded ground.

So go out and rent a copy of Riki-Oh: The Story of Riki, consume a large amount of psychotropic substances, and (for an extra layer of madness) leave the awful English dubbing on. Most likely you will melt like a Nazi opening the ark of the covenant.